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I am now well OT I know but all of this discussion of the MGS and every other weapons system has to be put in the context of what we expect to be doing. (I and tried to teach my Granny how to suck eggs as well ).
I am going to suggest that Canada's Expeditionary Command needs to be:
Strategically Offensive
Operationally Defensive
Tactically Flexible
The taxpayer and the government seem to be in agreement that it is a good thing to send troops overseas to help people and governments in need. Therefore we need to be able to move troops towards the threat globally - Strategically offensive. Given that Governments don't seem to like to commit dollars until there is a crisis at hand then the force needs to be able to react quickly. Quick reaction demands a light force.
A light force can't stand long - but it can survive longer on the defence than it can on offence. Therefore it can either be used for very short duration offensive missions (raids essentially) or it can be used as a barrier force which will either convince an enemy to stay home because it demonstrates the intent to act, or it will buy time until a heavier force with more staying power can be deployed. A light force is also an effective internal security tool.
Once overseas we then come to the question of what do we expect those deployed troops to do. Well, the taxpayer/voter doesn't seem inclined to support throwing the first punch and the Government doesn't seem inclined to press the case. The CF, politically, could be used to stand WITH a threatened Government against an external threat, or to support that Government in securing its territory against domestic threats. That puts the CF onto the defence Operationally. It isn't going to be launching 1000 km opposed thrusts across international borders.
A medium force, heavy in ISTAR and Fire Support assets (ground, rotary, fixed wing, direct or indirect), can perform this task. The wheels and ISTAR allow it to patrol and control large areas with a small number of bodies. The Fire Support allows enemy thrusts and probes along the borders or on internal lines of communication to be rapidly countered. Long range assets mean that large protective umbrellas can be created under which the medium force can patrol and where fire can be rapidly switched from threat to threat. The longer the range, and assuming equal effectiveness of the rounds employed, then the fewer the Fire Support assets required, the lest costly the price of maintaining the umbrella and the larger the area the force can secure, or the longer the time the taxpayer will continue to pay for it to stay in place.
A Heavy Force could do the same job, given adequate Fire Support and ISTAR assets but it could not patrol as large an area (due to the speed - 100 km/h on good going versus 60 km/h on good going). It would also cost more in terms of the costs of the individual vehicles, the need for more operational vehicles because of the reduced patrol areas, the need for more support vehicles, the need for more spare parts and ultimately the need for more bodies to man all that extra kit and maintain it.
However, in the process of conducting an Operational defence it is necessary to be able to act/react flexibly. It is necessary to be able to not just block enemy assaults but also to be able to launch our own local offenses (following Principle 3 - Offensive Action) and also to launch counter offenses to parry enemy offenses and to be able to threaten them and keep them off balance. There is a need to be able to launch local assaults in the face of enemy action.
There are no safe ways to conduct assaults - regardless of pace (deliberate or rapid), preparation (hasty or planned), or use of fire support (quiet or noisy approach). Armour plate is useful in reducing the risk to assaulting forces. Heavy forces are useful in that regard and it is worthwhile having such a force on hand to allow assaults to be conducted. However the logistical costs demand that the entire force can't be all heavy, all the time. The heavy assets need to be husbanded and used in packages that are effective but that don't drain the system. The problem with heavy forces, beyond their cost, is their lack of rapid response capability. Generally speaking heavy forces are best employed concentrated but if they are concentrated then they can only cover a limited area or take a long time to get into position to counter a thrust or launch an assault. To get speed of response they need to be dispersed, necessitating either large numbers or else penny packets.
It seems reasonable to me to suggest that heavy forces are at their most cost effective when held in reserve and employed in planned assaults. Patrolling is better done by light and medium assets. Countering thrusts is better considered a Fire Support problem due to its speed of response and flexibility.
The ultimate advantage of an armoured force is its ability to manoeuvre in the face of enemy fire. From that I take it that the "ideal" armoured vehicle is one that can't be killed (mobility kill included) even when standing on top of an enemy position. Even if it were totally unarmed then it could advance to the enemy and occupy the ground.
Having said that, putting a block of steel in the midst of the enemy is not likely to make them give up ground. Unless they sense that they are about to die and there is nothing they can do about it then they can cheerfully ignore the block of steel coming their way. That block of steel has to have some effect on them. It has to be able to blow them up, or shoot them, or deposit troops on their position or perhaps, ideally again, all three. If all three capabilities can be put into one package, such as the Merkava 4, then that has advantages but at very least the assault force needs to be able to deliver all three threats when assets are combined on the objective.
But first and foremost the assault force has to be able to reach the objective - even if it doesn't fire a shot. This is the only logically absurd conclusion that I can draw given that a) we can't accept casualties and b) no matter how much fire support and preparation available some enemy forces with intact weapons systems will survive on the objective. Therefore any armoured force must be able to survive point blank hits from all weapons. Given that then the issue of whether or not the armoured force requires a large calibre long range gun becomes moot, especially if it slow in response and has a slow rate of fire (6-10 rounds per minute is not rapid).
What is required in armament, for a vehicle that fights on the objective, is speed of response and accuracy as at close range the enemy is capable of operating while only presenting fleeting targets and those need to be countered quickly. The weapon system also has to be able to deliver large packages of potential (or residual kinetic) energy to targets - the larger the better because it allows for larger, better protected targets to be dealt with. However it does not need to be long ranged. The energy expended in sending a projectile a long distance is better expended against the skin of a target. As well, if the own force heavy vehicle is well armoured, and can take hits, then it doesn't have to worry as much about getting the first shot in.
Based on this calculus my suggestion for a heavy force would be a vehicle with as much armour as the roads can bear, mounted on tracks to carry that load anywhere but armed with a mix of rapid fire small/medium calibre weapons and a short range, large calibre weapon, and preferably able to transport troops. This minus the ability to transport troops virtually defines the original tanks of World War I vintage.
Today it is something like a cross between the Merkava, the Achzarit and Matt Fisher's Urban Combat Tank.
It would not be affordable, reasonable or useful to have an entire force of such vehicles, but to put such a steel core (10% of the assets for example) into a Medium/Light force would keep the initiative in the hands of the defending force commander.
And by the way, Granny was just as impressed after I finished her lesson. ;D
Cheers.
Final thought, just to tie this back to the MGS - the MGS with its gun would be most suitable in dealing with light vehicles and fixed positions at long ranges. A useful tool for a Cavalry force, not so useful in the face of an armoured force, of limited use in an assault except for supplying stand-off fire support from hull down positions.
I am going to suggest that Canada's Expeditionary Command needs to be:
Strategically Offensive
Operationally Defensive
Tactically Flexible
The taxpayer and the government seem to be in agreement that it is a good thing to send troops overseas to help people and governments in need. Therefore we need to be able to move troops towards the threat globally - Strategically offensive. Given that Governments don't seem to like to commit dollars until there is a crisis at hand then the force needs to be able to react quickly. Quick reaction demands a light force.
A light force can't stand long - but it can survive longer on the defence than it can on offence. Therefore it can either be used for very short duration offensive missions (raids essentially) or it can be used as a barrier force which will either convince an enemy to stay home because it demonstrates the intent to act, or it will buy time until a heavier force with more staying power can be deployed. A light force is also an effective internal security tool.
Once overseas we then come to the question of what do we expect those deployed troops to do. Well, the taxpayer/voter doesn't seem inclined to support throwing the first punch and the Government doesn't seem inclined to press the case. The CF, politically, could be used to stand WITH a threatened Government against an external threat, or to support that Government in securing its territory against domestic threats. That puts the CF onto the defence Operationally. It isn't going to be launching 1000 km opposed thrusts across international borders.
A medium force, heavy in ISTAR and Fire Support assets (ground, rotary, fixed wing, direct or indirect), can perform this task. The wheels and ISTAR allow it to patrol and control large areas with a small number of bodies. The Fire Support allows enemy thrusts and probes along the borders or on internal lines of communication to be rapidly countered. Long range assets mean that large protective umbrellas can be created under which the medium force can patrol and where fire can be rapidly switched from threat to threat. The longer the range, and assuming equal effectiveness of the rounds employed, then the fewer the Fire Support assets required, the lest costly the price of maintaining the umbrella and the larger the area the force can secure, or the longer the time the taxpayer will continue to pay for it to stay in place.
A Heavy Force could do the same job, given adequate Fire Support and ISTAR assets but it could not patrol as large an area (due to the speed - 100 km/h on good going versus 60 km/h on good going). It would also cost more in terms of the costs of the individual vehicles, the need for more operational vehicles because of the reduced patrol areas, the need for more support vehicles, the need for more spare parts and ultimately the need for more bodies to man all that extra kit and maintain it.
However, in the process of conducting an Operational defence it is necessary to be able to act/react flexibly. It is necessary to be able to not just block enemy assaults but also to be able to launch our own local offenses (following Principle 3 - Offensive Action) and also to launch counter offenses to parry enemy offenses and to be able to threaten them and keep them off balance. There is a need to be able to launch local assaults in the face of enemy action.
There are no safe ways to conduct assaults - regardless of pace (deliberate or rapid), preparation (hasty or planned), or use of fire support (quiet or noisy approach). Armour plate is useful in reducing the risk to assaulting forces. Heavy forces are useful in that regard and it is worthwhile having such a force on hand to allow assaults to be conducted. However the logistical costs demand that the entire force can't be all heavy, all the time. The heavy assets need to be husbanded and used in packages that are effective but that don't drain the system. The problem with heavy forces, beyond their cost, is their lack of rapid response capability. Generally speaking heavy forces are best employed concentrated but if they are concentrated then they can only cover a limited area or take a long time to get into position to counter a thrust or launch an assault. To get speed of response they need to be dispersed, necessitating either large numbers or else penny packets.
It seems reasonable to me to suggest that heavy forces are at their most cost effective when held in reserve and employed in planned assaults. Patrolling is better done by light and medium assets. Countering thrusts is better considered a Fire Support problem due to its speed of response and flexibility.
The ultimate advantage of an armoured force is its ability to manoeuvre in the face of enemy fire. From that I take it that the "ideal" armoured vehicle is one that can't be killed (mobility kill included) even when standing on top of an enemy position. Even if it were totally unarmed then it could advance to the enemy and occupy the ground.
Having said that, putting a block of steel in the midst of the enemy is not likely to make them give up ground. Unless they sense that they are about to die and there is nothing they can do about it then they can cheerfully ignore the block of steel coming their way. That block of steel has to have some effect on them. It has to be able to blow them up, or shoot them, or deposit troops on their position or perhaps, ideally again, all three. If all three capabilities can be put into one package, such as the Merkava 4, then that has advantages but at very least the assault force needs to be able to deliver all three threats when assets are combined on the objective.
But first and foremost the assault force has to be able to reach the objective - even if it doesn't fire a shot. This is the only logically absurd conclusion that I can draw given that a) we can't accept casualties and b) no matter how much fire support and preparation available some enemy forces with intact weapons systems will survive on the objective. Therefore any armoured force must be able to survive point blank hits from all weapons. Given that then the issue of whether or not the armoured force requires a large calibre long range gun becomes moot, especially if it slow in response and has a slow rate of fire (6-10 rounds per minute is not rapid).
What is required in armament, for a vehicle that fights on the objective, is speed of response and accuracy as at close range the enemy is capable of operating while only presenting fleeting targets and those need to be countered quickly. The weapon system also has to be able to deliver large packages of potential (or residual kinetic) energy to targets - the larger the better because it allows for larger, better protected targets to be dealt with. However it does not need to be long ranged. The energy expended in sending a projectile a long distance is better expended against the skin of a target. As well, if the own force heavy vehicle is well armoured, and can take hits, then it doesn't have to worry as much about getting the first shot in.
Based on this calculus my suggestion for a heavy force would be a vehicle with as much armour as the roads can bear, mounted on tracks to carry that load anywhere but armed with a mix of rapid fire small/medium calibre weapons and a short range, large calibre weapon, and preferably able to transport troops. This minus the ability to transport troops virtually defines the original tanks of World War I vintage.
Today it is something like a cross between the Merkava, the Achzarit and Matt Fisher's Urban Combat Tank.
It would not be affordable, reasonable or useful to have an entire force of such vehicles, but to put such a steel core (10% of the assets for example) into a Medium/Light force would keep the initiative in the hands of the defending force commander.
And by the way, Granny was just as impressed after I finished her lesson. ;D
Cheers.
Final thought, just to tie this back to the MGS - the MGS with its gun would be most suitable in dealing with light vehicles and fixed positions at long ranges. A useful tool for a Cavalry force, not so useful in the face of an armoured force, of limited use in an assault except for supplying stand-off fire support from hull down positions.