- Reaction score
- 35
- Points
- 560
Although it is the "Combat Team of Tomorrow", I am thinking of the "Combat Team of here and now" as well.
I suppose that could be argued either way, and indeed my concept can be done either way; Coyote "gunships" integrated in the Infantry unit, or habitually attached. Either way, the intent is to support the observations of LCol David Kilcullen that close combat is won by fire rather than manoeuvre (his experience indicated up to 3/4 of a company's assets were needed as a "firebase", while the US Marines used 2/3 of their company assets as "firebase" in OIF). True believers can substitute MGS for Coyote, but the known deficiencies of the MGS would make that problematic at best. American experience with the SBCT will give us some information to work with.
This is not a Cavalry organization per se (although it could be used as a Cavalry formation if mounted on LAV or similar vehicles).
Eventually the MMEV III will hit the units, but it only supplies one part of the firepower needed for the supression battle (i.e. long range heavy fire power directed against enemy fortifications and AFVs). LAV-TOW and ADATS can perform the task today, as long as everyone is aware they are essentially LOS weapons (Which would limit their utility in complex or urban terrain, since depth targets might not be visable to their gunners). Really MMEV III is the LAV-TOW firing the more advanced PGM missiles in the examples I posted previously (I simply wasn't aware of the MMEV III designation. I'm sure there is more in terms of advanced sights and targeting systems as well, but conceptually it serves the same purpose). Spike is only one of the several different FOG-M missiles and concepts available, although my understanding was Spike is man portable and has a range of 2500m, so it is one of the smaller ones availalbe.
The initial thrust of this thread was how a Combat Team would be able to operate without tanks and heavy armour protection. Simply trying to cherry pick weapons systems to subtitute for the tank wasn't sufficient (which is why the thread stalled for a long time), but the observations of LCol Kilcillen pointed the way to change organization and integrate situational awareness systems which allow the Combat Team of Tomorrow to be effective even when confronted with the need to conduct assaults under contact. This concept is not perfect, and is especially missing the engineer element to provide mobility. As well, the commander should be using the enhanced situational awareness to shape the battle in the time and place of his own choosing, reducing the need for direct assaults.
As for integral firepower, the old school German panzergrenadier (Gepanzert) companies in halftracks during the war had mortars and 75mm guns mounted on halftracks. Pushing "fire support" assets to platoon level on a permanent basis might be going too low. It may be easier to attach down using habitiual affiliation than it is to regroup from the bottom-up.
I suppose that could be argued either way, and indeed my concept can be done either way; Coyote "gunships" integrated in the Infantry unit, or habitually attached. Either way, the intent is to support the observations of LCol David Kilcullen that close combat is won by fire rather than manoeuvre (his experience indicated up to 3/4 of a company's assets were needed as a "firebase", while the US Marines used 2/3 of their company assets as "firebase" in OIF). True believers can substitute MGS for Coyote, but the known deficiencies of the MGS would make that problematic at best. American experience with the SBCT will give us some information to work with.
This is not a Cavalry organization per se (although it could be used as a Cavalry formation if mounted on LAV or similar vehicles).
Is anyone else out there aware that the MGS, ADATS and TUA are all eventually to be replaced by MMEV Version 3? This MMEV will have a lot of plug and play weapon systems designed to be fitted to suit a particular mission or combat requirement. While it is very conceptual still, I do not foresee a Combat Team having a TUA, MGS or ADATS element, it will have MMEV Version 3s kitted out for the specific mission and anticipated threat. The term heavy, medium or light will reflect the weapons load on the MMEV Version 3 but the basic platform will stay the same.
Eventually the MMEV III will hit the units, but it only supplies one part of the firepower needed for the supression battle (i.e. long range heavy fire power directed against enemy fortifications and AFVs). LAV-TOW and ADATS can perform the task today, as long as everyone is aware they are essentially LOS weapons (Which would limit their utility in complex or urban terrain, since depth targets might not be visable to their gunners). Really MMEV III is the LAV-TOW firing the more advanced PGM missiles in the examples I posted previously (I simply wasn't aware of the MMEV III designation. I'm sure there is more in terms of advanced sights and targeting systems as well, but conceptually it serves the same purpose). Spike is only one of the several different FOG-M missiles and concepts available, although my understanding was Spike is man portable and has a range of 2500m, so it is one of the smaller ones availalbe.
The initial thrust of this thread was how a Combat Team would be able to operate without tanks and heavy armour protection. Simply trying to cherry pick weapons systems to subtitute for the tank wasn't sufficient (which is why the thread stalled for a long time), but the observations of LCol Kilcillen pointed the way to change organization and integrate situational awareness systems which allow the Combat Team of Tomorrow to be effective even when confronted with the need to conduct assaults under contact. This concept is not perfect, and is especially missing the engineer element to provide mobility. As well, the commander should be using the enhanced situational awareness to shape the battle in the time and place of his own choosing, reducing the need for direct assaults.