But who is controlling all those moving pieces
Span of control issues means you can’t focus on everything in real time - so the more moving pieces need more controllers.
Now those moving pieces now can also send back real time data that needs to be collected, collated, analyzed and disseminated.
Recently I got to see a test of a new piece of gear. When interfaced with other data - I could see where individual soldiers where facing - what they were targeting, how many rounds each was expending (and what they hit individually) and a bunch of other data.
Now not only does that now log rounds fired for maintenance, but also resupply - and how individuals performed in terms of accuracy and how the team leaders did to manage the situation, but also what enemies where deployed against them and how many where hit, killed versus injured and equipment losses to both sides.
Data gathered in that event appeals for multiple purposes, and several different segments. Now if you expand that to your entire force - you have everyone from the G1 to G8 interested in portions of that data.
Some need it sooner than others, and some don’t need the individual results, just aggregates of larger units, but some segments may be very time sensitive— so how does one get all that data sent and sorted as needed with a lot of backend support. Plus I’ve only touched on a very small segment of the data that can be recorded and transmitted from a single Squad/Section.
I’m the guy who used to cringe when the digital battlefield net warrior briefings occurred. Now I paying rapt attention as the fastest information is collected, analyzed and pursued the faster you have a lead on the enemy due to “Decision Dominance” - I hate that term, but the ability to know more faster and be able to act and react faster and more accurately is key.