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Man Imitates America's Army, Saves Lives
http://blog.wired.com/games/2008/01/americas-army-t.html
By Earnest Cavalli January 18, 2008
A North Carolina man who saw an SUV flip and roll on a highway last November was able to provide medical aid to the victims with skills he learned from the America's Army, say the videogame's makers.
Paxton Galvanek pulled one of the passengers out of the smoking car, then found another bleeding heavily from his hand where his fingers had been lost during the crash.
"I used a towel as a dressing and asked the man to hold the towel on his wound and to raise his hand above his head to lessen the blood flow which allowed me to evaluate his other injuries which included a cut on his head," Galvanek said in a letter to the America's Army design team.
Galvanek said he learned about controlling bleeding from playing section two of the "medic" class training in America's Army, a game developed by the Army as a recruitment tool.
"I have received no prior medical training and can honestly say that because of the training and presentations within America's Army, I was able to help and possibly save the injured men," Galvanek said.
The press release mentions that this is the second time that skills developed from playing America's Army have been used to give people medical care in dire situations, but doesn't provide any details on the first incident.
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While direct pressure and elevation aren't exactly rocket science, it's nice when video games can actually provide useful, factual information. How's that for a *realistic* game?
http://blog.wired.com/games/2008/01/americas-army-t.html
By Earnest Cavalli January 18, 2008
A North Carolina man who saw an SUV flip and roll on a highway last November was able to provide medical aid to the victims with skills he learned from the America's Army, say the videogame's makers.
Paxton Galvanek pulled one of the passengers out of the smoking car, then found another bleeding heavily from his hand where his fingers had been lost during the crash.
"I used a towel as a dressing and asked the man to hold the towel on his wound and to raise his hand above his head to lessen the blood flow which allowed me to evaluate his other injuries which included a cut on his head," Galvanek said in a letter to the America's Army design team.
Galvanek said he learned about controlling bleeding from playing section two of the "medic" class training in America's Army, a game developed by the Army as a recruitment tool.
"I have received no prior medical training and can honestly say that because of the training and presentations within America's Army, I was able to help and possibly save the injured men," Galvanek said.
The press release mentions that this is the second time that skills developed from playing America's Army have been used to give people medical care in dire situations, but doesn't provide any details on the first incident.
==================
While direct pressure and elevation aren't exactly rocket science, it's nice when video games can actually provide useful, factual information. How's that for a *realistic* game?