crooks.a said:You mean CR, right? Not MP?
In any event, that sucks. I'm still managing to lock down a location with about 300CR. I'll see how that turns out for Gumbad.
crooks.a said:You mean CR, right? Not MP?
In any event, that sucks. I'm still managing to lock down a location with about 300CR. I'll see how that turns out for Gumbad.
Ghundy Ghar took me probably around 330CR, which is great because that's an average of -3 per click. Fortunately, I still haven't purchased the incentives for Combat Readiness Spent, so I still have those to use if necessary.ArmyVern said:You're very lucky then, because all of my insurgencies have been taking at least a days worth of my CR to quell; not just this latest one.
I'm not sure what the formula is, but it might generate a random number between 1 and 4. If the number is a 3 or 4, then generate it again (which explains the high number of ones and twos).airmich said:It is great to have Reputation so that the insurgency level doesn't rise as fast if you can't lock it down, but it would be nice to have something that helps you lower it faster too. It seems a hit and miss thing with how many 'hits' it takes to lower it completely. Has Mike written anywhere what the chances are, or how it is figured out?
crooks.a said:Ghundy Ghar took me probably around 330CR, which is great because that's an average of -3 per click. Fortunately I still haven't purchased the incentives for Combat Readiness Spent, so I still have those to use if necessary.
I'm not sure what the formula is, but it might generate a random number between 1 and 4. If the number is a 3 or 4, then generate it again (which explains the high number of ones and twos).
I like the idea of something that helps lock it down. Perhaps Situational Awareness could be used there. The upper limit for killing insurgency could be: (SA/20) + 2, and the lower limit at 1 of course.
Yeah, that's true. I'm still regretting using my Merit Points for initiative. 17 initiative is better used elsewhere.PuckChaser said:Might posted a few weeks ago ref AOR and locking down areas. If I recall correctly, it was affected by no stats, and was simply a random number generated between 1 and 5.
I like the idea of having a stat give you a higher chance to get a higher number, but SA already does a lot. If Initiative was used instead of SA, it would greatly increase its usefulness.
$x = rand(1, 5);
if ($x > 2){ $x = rand(1, 5); }
if ($x = 5){ $x = rand(1, 5); }
ArmyVern said:Wow. 590 CRs spent @ -14CR a pop to reduce my current insurgency only down to 7%.
Only 14 out of 47 of my hits gained 3% or 4% reduction. 33 of those 47 hits gained a 1% or 2% reduction only. Something tells me the odds are a little off.
In total:
3 reductions of 4%;
11 reductions of 3%;
15 reductions of 2%; and
18 reductions of 1%.
Task said:Have you guys tried to take down Pashtun yet? It says locked down, and I have not put any credits into it yet.
Task said:Have you guys tried to take down Pashtun yet? It says locked down, and I have not put any credits into it yet.