- Reaction score
- 198
- Points
- 1,210
Folks,
I would like to introduce a new feature to the game: Morale
Your morale is a dynamic representation of how well your player is doing, and is affected by a number of actions and reactions. A new player starts with a morale of 10, and their morale is subsequently affected in the following ways:
Some of these may bear a bit of extra explanation. When you are successful with a mission, you gain two morale points. If however that successful mission broke a streak of (for example) 4 failed missions, you get an additional 4 morale points, for a total of 6. Unfortunately, the same thing happens for failures, and you get -5 with a further deduction for your broken success streak. (Let's face it, that sort of thing really is bad for morale!) If you miss CR, your morale will also drop by half of the amount you missed. In the plus column, cashing an incentive, gaining a promotion or finding int will all boost your morale, to name a few.
For the last few weeks I have been testing this setup to ensure it is balance. Everyone has been 'blindly' accruing morale, and without playing to that feature, the average morale remains neutral. So now that people understand how it works, I'm sure it will be easy to push it in a positive direction. (All test values have been wiped, and as of right now, everyone has the default starting point of 10 morale.)
Your maximum and minimum Morale is 100 + 2 times your Rank (positive for high morale, or negative for pool morale). So for example, a player that is Rank 68 will have a Morale range from -236 to +236.
Effects of Morale
Morale can have a significant effect on how much experience you get from conducting Missions or taking down Int targets. A higher morale will really give you a boost, but a low morale can slow you down. The effect Morale has on your player is shown below:
The observant among you will have figured out that in order to gain the maximum benefit, you need to be Rank 150 or higher.
There are also two new Medals for achieving high and low Morale, as well as new daily challenges that may appear if randomly selected.
As always, feedback and suggestions are welcome!
Cheers
Mike
I would like to introduce a new feature to the game: Morale
Your morale is a dynamic representation of how well your player is doing, and is affected by a number of actions and reactions. A new player starts with a morale of 10, and their morale is subsequently affected in the following ways:
- +2+broken fail streak Complete a mission
- -(5+broken success streak) Fail a mission
- +2 Add a proficiency level
- -40 Forgot to play yesterday
- +10 Played today
- +10 Cashed in an incentive
- +10 Capture an Int target
- -X 1/2 of Missed CR (to a max of 40)
- +1 Found some Int
- +10 Promotion
- +X 1/2 of lowered insurgency
- +5 Locked down insurgency in a location
- -1 For each insurgency point regenerated
Some of these may bear a bit of extra explanation. When you are successful with a mission, you gain two morale points. If however that successful mission broke a streak of (for example) 4 failed missions, you get an additional 4 morale points, for a total of 6. Unfortunately, the same thing happens for failures, and you get -5 with a further deduction for your broken success streak. (Let's face it, that sort of thing really is bad for morale!) If you miss CR, your morale will also drop by half of the amount you missed. In the plus column, cashing an incentive, gaining a promotion or finding int will all boost your morale, to name a few.
For the last few weeks I have been testing this setup to ensure it is balance. Everyone has been 'blindly' accruing morale, and without playing to that feature, the average morale remains neutral. So now that people understand how it works, I'm sure it will be easy to push it in a positive direction. (All test values have been wiped, and as of right now, everyone has the default starting point of 10 morale.)
Your maximum and minimum Morale is 100 + 2 times your Rank (positive for high morale, or negative for pool morale). So for example, a player that is Rank 68 will have a Morale range from -236 to +236.
Effects of Morale
Morale can have a significant effect on how much experience you get from conducting Missions or taking down Int targets. A higher morale will really give you a boost, but a low morale can slow you down. The effect Morale has on your player is shown below:
- +400 to +500 +10% CE
- +300 to +399 +8% CE
- +200 to +299 +6% CE
- +100 to +199 +4% CE
- +26 to +99 +2% CE
- -25 to +25 No effect
- -26 to -99 -2% CE
- -100 to -199 -4% CE
- -200 to -299 -6% CE
- -300 to -399 -8% CE
- -400 to -500 -10% CE
The observant among you will have figured out that in order to gain the maximum benefit, you need to be Rank 150 or higher.
There are also two new Medals for achieving high and low Morale, as well as new daily challenges that may appear if randomly selected.
As always, feedback and suggestions are welcome!
Cheers
Mike