McG
Army.ca Legend
- Reaction score
- 3,079
- Points
- 1,160
War gaming can be an excellent tool for training, learning, and practice. But a game can also teach and reinforce bad lessons. Designing a good war game to train and exercise military staff is probably harder than designing a game to entertain (harder still would be designing the game that does both). It is okay to misrepresent reality when a game’s purpose is to entertain, but a training game needs to be more of a simulation so that outcomes foster realistic expectations.
All that said, the Civilization series of games are awesome fun. So, I can’t not share an article that links these games (or rather, the insights of their creator) to the design of war games.
All that said, the Civilization series of games are awesome fun. So, I can’t not share an article that links these games (or rather, the insights of their creator) to the design of war games.
#Reviewing Sid Meier’s! Lessons in Game Design: Civilization and Wargames
Constructing open worlds and the freedom to develop innovative strategies that incubate strategic minds or threaten authoritarian societies are the unexplored frontiers. The lessons in game design that Civilization offers are important for the developing wargame research community to understand as
thestrategybridge.org