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The Last of the Monsters with Iron Teeth
In all species, the play of the young is practice for the essential survival tasks of the adults. Human children play at many things, but the most important is the play of culture. Out of sight of adults, children learn and practice the rhymes, rituals, and institutions of their own culture, distinct from that of adults.
The Western child today is mostly kept inside his own home, associating with other children only in highly structured, adult-supervised settings such as school and sports teams. It was not always so. Throughout history, bands of children gathered and roamed city streets and countrysides, forming their own societies each with its own customs, legal rules and procedures, parodies, politics, beliefs, and art. With their rhymes, songs, and symbols, they created and elaborated the meaning of their local landscape and culture, practicing for the adult work of the same nature. We are left with only remnants and echoes of a once-magnificent network of children’s cultures, capable of impressive feats of coordination.
These children of the recent past observed what the Opies call a “code of oral legislation” – cultural institutions for testing truthfulness, swearing affirmation, making bets and bargains, and determining the ownership of property – the adult legal code in miniature. These codes universally included a subject absent from adult law, however – that of asking for respite, what we recognize as “calling time out,” and what today’s children reportedly call “pause,” a usage imported from video games.
They had call-and-response shibboleths and rhymes about Mickey Mouse and Shirley Temple, but they also performed the rites of a calendar full of ancient meaning. In the northern countryside, they wore oak apples or oak leaves in their buttonholes on May 29 to commemorate the escape of Charles II – on pain of being whipped with nettles by other children. In the south, however, the children spent October preparing bonfires and making elaborate “guys” – effigies for burning on Guy Fawkes Day.
These children’s cultures recognized the existence of terrible monsters, and they were able to organize against these threats. In 1954, “hundreds of children in the Gorbals district of Glasgow were reported to have stormed a local cemetery, hunting for a ‘vampire with iron teeth.’ According to press reports at the time, they said that the vampire had ‘killed and eaten two wee boys.'” (Sandy Hobbs and David Cornwell, “Hunting the Monster with Iron Teeth,” in Perspectives on Contemporary Legend Vol. III, 1988). This incident was one of at least eight “hunts,” documented in newspaper articles and interviews, from the 1930s and continuing until the 1980s. Hundreds, or in one case thousands, of children participated in monster hunts that often lasted several nights – militias called up not just against the vampire with iron teeth, but also against such characters as Springheeled Jack, an unnamed banshee, and ghosts known as the “White Lady” and the “Grey Lady.” Adults in 1954 blamed horror movies and horror comics for the vampire hunt (much as video games would be blamed today), but Hobbs and Cornwell trace the children’s adversary back much further. Nineteenth-century parents (and perhaps generations before them) had threatened their misbehaving children with the fearsome Kinderschreck known as “Jenny wi’ the airn teeth,” and her characteristic dentition is displayed by ancient bogeymen from Yorkshire (Tom Dockin) to Russia (Baba Yaga).
In order to develop and express their culture and achieve such feats of coordination, children require time and space apart from adult supervision. In the West today, outside of tiny pockets, this independence is almost exclusively the prerogative of poor children surrounded by crumbling cultures that lack the will to monitor and protect them. Groups of these children still attempt organization and armed resistance (Act Two, “Your Name Written On Me”) to protect themselves from ubiquitous violence when adults refuse to do so.
Outside of pockets of extreme deprivation, children’s society is severely restricted by our practice of placing children under the equivalent of house arrest. In only three generations, children in the British Isles as well as the United States have lost their freedom to roam, their independently explorable territories shrinking from hundreds of acres to the dimensions of each child’s own back yard. This is not an accusation toward parents; their decisions reflect their judgments about their children’s safety in the world. Specifically, parents judge that there is no community beyond their doors that they can rely on to keep their children safe. Christopher Alexander’s Pattern 57: Children in the City (A Pattern Language) states that “If children are not able to explore the whole of the adult world around them, they cannot become adults. But modern cities are so dangerous that children cannot be allowed to explore them freely.” Unfortunately, this has become the case not just in large cities, but in small towns and even rural areas.
As a result, children’s society has less and less to do with the land around them – land which, anyway, they are unlikely to occupy when they become adults in our hypermobile society. Children’s society exists on the internet if at all, with raids in video games and chat rooms replacing geographically colocated monster hunts. (This is increasingly the case with adult society as well, which also lacks architectural and geographic support.) It should be noted that the internet is not the cause of these problems. Rather, the internet is the precarious reservation onto which culture has been driven, bleak and uncanny, inhuman in scale. And even the internet is increasingly monitored and reshaped by the same malignant tiling system that drove culture here in the first place. What will happen to culture when even this frontier is closed?
The failure of adult culture, both its physical architecture and its social institutions, has impoverished children’s culture. And in return, children no longer avidly train, in their play, to take over the burden of preserving and remaking adult culture. Somewhere a child alone in his room, wearing headphones, is fighting Jenny wi the airn teeth, a computer-controlled enemy in a video game. But perhaps at least it is a multiplayer game, and he has his fellows with him.
https://carcinisation.com/2014/10/04/the-last-of-the-monsters-with-iron-teeth/
The Last of the Monsters with Iron Teeth
In all species, the play of the young is practice for the essential survival tasks of the adults. Human children play at many things, but the most important is the play of culture. Out of sight of adults, children learn and practice the rhymes, rituals, and institutions of their own culture, distinct from that of adults.
The Western child today is mostly kept inside his own home, associating with other children only in highly structured, adult-supervised settings such as school and sports teams. It was not always so. Throughout history, bands of children gathered and roamed city streets and countrysides, forming their own societies each with its own customs, legal rules and procedures, parodies, politics, beliefs, and art. With their rhymes, songs, and symbols, they created and elaborated the meaning of their local landscape and culture, practicing for the adult work of the same nature. We are left with only remnants and echoes of a once-magnificent network of children’s cultures, capable of impressive feats of coordination.
These children of the recent past observed what the Opies call a “code of oral legislation” – cultural institutions for testing truthfulness, swearing affirmation, making bets and bargains, and determining the ownership of property – the adult legal code in miniature. These codes universally included a subject absent from adult law, however – that of asking for respite, what we recognize as “calling time out,” and what today’s children reportedly call “pause,” a usage imported from video games.
They had call-and-response shibboleths and rhymes about Mickey Mouse and Shirley Temple, but they also performed the rites of a calendar full of ancient meaning. In the northern countryside, they wore oak apples or oak leaves in their buttonholes on May 29 to commemorate the escape of Charles II – on pain of being whipped with nettles by other children. In the south, however, the children spent October preparing bonfires and making elaborate “guys” – effigies for burning on Guy Fawkes Day.
These children’s cultures recognized the existence of terrible monsters, and they were able to organize against these threats. In 1954, “hundreds of children in the Gorbals district of Glasgow were reported to have stormed a local cemetery, hunting for a ‘vampire with iron teeth.’ According to press reports at the time, they said that the vampire had ‘killed and eaten two wee boys.'” (Sandy Hobbs and David Cornwell, “Hunting the Monster with Iron Teeth,” in Perspectives on Contemporary Legend Vol. III, 1988). This incident was one of at least eight “hunts,” documented in newspaper articles and interviews, from the 1930s and continuing until the 1980s. Hundreds, or in one case thousands, of children participated in monster hunts that often lasted several nights – militias called up not just against the vampire with iron teeth, but also against such characters as Springheeled Jack, an unnamed banshee, and ghosts known as the “White Lady” and the “Grey Lady.” Adults in 1954 blamed horror movies and horror comics for the vampire hunt (much as video games would be blamed today), but Hobbs and Cornwell trace the children’s adversary back much further. Nineteenth-century parents (and perhaps generations before them) had threatened their misbehaving children with the fearsome Kinderschreck known as “Jenny wi’ the airn teeth,” and her characteristic dentition is displayed by ancient bogeymen from Yorkshire (Tom Dockin) to Russia (Baba Yaga).
In order to develop and express their culture and achieve such feats of coordination, children require time and space apart from adult supervision. In the West today, outside of tiny pockets, this independence is almost exclusively the prerogative of poor children surrounded by crumbling cultures that lack the will to monitor and protect them. Groups of these children still attempt organization and armed resistance (Act Two, “Your Name Written On Me”) to protect themselves from ubiquitous violence when adults refuse to do so.
Outside of pockets of extreme deprivation, children’s society is severely restricted by our practice of placing children under the equivalent of house arrest. In only three generations, children in the British Isles as well as the United States have lost their freedom to roam, their independently explorable territories shrinking from hundreds of acres to the dimensions of each child’s own back yard. This is not an accusation toward parents; their decisions reflect their judgments about their children’s safety in the world. Specifically, parents judge that there is no community beyond their doors that they can rely on to keep their children safe. Christopher Alexander’s Pattern 57: Children in the City (A Pattern Language) states that “If children are not able to explore the whole of the adult world around them, they cannot become adults. But modern cities are so dangerous that children cannot be allowed to explore them freely.” Unfortunately, this has become the case not just in large cities, but in small towns and even rural areas.
As a result, children’s society has less and less to do with the land around them – land which, anyway, they are unlikely to occupy when they become adults in our hypermobile society. Children’s society exists on the internet if at all, with raids in video games and chat rooms replacing geographically colocated monster hunts. (This is increasingly the case with adult society as well, which also lacks architectural and geographic support.) It should be noted that the internet is not the cause of these problems. Rather, the internet is the precarious reservation onto which culture has been driven, bleak and uncanny, inhuman in scale. And even the internet is increasingly monitored and reshaped by the same malignant tiling system that drove culture here in the first place. What will happen to culture when even this frontier is closed?
The failure of adult culture, both its physical architecture and its social institutions, has impoverished children’s culture. And in return, children no longer avidly train, in their play, to take over the burden of preserving and remaking adult culture. Somewhere a child alone in his room, wearing headphones, is fighting Jenny wi the airn teeth, a computer-controlled enemy in a video game. But perhaps at least it is a multiplayer game, and he has his fellows with him.
https://carcinisation.com/2014/10/04/the-last-of-the-monsters-with-iron-teeth/