- Reaction score
- 4,665
- Points
- 1,160
So instead of having everyone search all over the place, I decided to make an easy to find post with everything Mike's given us for game mechanics. If I've missed anything, please drop me a PM and I'll add it in here.
Happy playing everyone!
Insurgency regen:
Daily Challenge Types:
Mission Success Probability:
Calculate CR Regen:
Amount of Insurgency Reduced per click:
Amount of Training percent per click:
Protected Milpoints system:
Attention to Detail:
Mike: Minor formatting edit
Happy playing everyone!
Insurgency regen:
((60 - location_ID * 1.5) * 60)
So for KAF (location #2, that's: ((60 - 2 * 1.5) * 60) = 3,420 seconds, or 57 minutes for each point raise
Each point of Reputation adds one minute for a point raise.
Daily Challenge Types:
Missions Completed
Successful Missions
Consecutive Successful Missions
Failed Missions
Consecutive Failed Missions
Rank Attained
Maximum Combat Readiness
Combat Readiness Spent
Combat Readiness Missed
Initiative
Situational Awareness
Reputation Level
Attention to Detail
Int Dossier
MilPoints Balance
MilPoints Spent
Unspent Merit Points
Total Time Played
Consecutive Days Played
Unique Equipment Owned
Total Equipment Owned
Mission Proficiency
Equipment Proficiency
Insurgency Levels
Claimed Medal Incentives
Positive Morale
Negative Morale
Mission Success Probability:
(100 - Base Difficulty of Mission) + (2x Current Rank - Mission Unlock Level) + (SA Value / 10) + (1x Level of Each Equipment) + (10 for NCO). Minimum 5% bonus for each part, Officers have max 95%, NCOs max 98%
Calculate CR Regen:
(1440 - 2 * Initiative ) / Max CR
Amount of Insurgency Reduced per click:
Random number between 1 and 4 (inclusive)
Amount of Training percent per click:
Currently, earned proficiency is a randomly generated number between 1 and a calculated max. That maximum is:
25 - ((ProficiencyLevel -1) * 1.5)
So if you have proficiency level 1, the upper random max is 25. If you're already at proficiency level 10, that upper max becomes 12 (11.5 rounded up to 12). At proficiency level 17+, the upper max is 1, so you will always gain 1 point.
Protected Milpoints system:
- MilPoints earned by normal means are added to your "regular" balance
- All purchased MilPoints are added to a "protected" balance
- The balance you see and use shows the total of your "regular" and "protected" MilPoints
- MilPoints deducted when another user assesses your posts will never be removed from your protected balance
- MilPoints spent on anything else will be deducted from your protected balance first; when your protected balance is gone, points will be deducted from your regular balance
- If you spend more points than you have in your protected balance, your protected balance will be set to zero, and any remainder will be deducted from your regular balance
- If your regular balance goes negative while you have a protected balance, only your protected balance will be shown
- As soon as your protected balance hits zero, your regular (negative) balance will be shown again
Attention to Detail:
Starting chance of finding Int: 100:1,000 or 10% chance
Each point of Attention to Detail adds 1 point to the 100, and also drops one point from the 1,000.
So if you have an ATD of 10, your odds are 110:990 (11.1%), and if you have an ATD of 150, your odds are 250:850 (29.4%)
Furthermore the amount of Int you find each time is a random number from 1 to (your ATD + 1)
Mike: Minor formatting edit